The difficulty with a Hell deck often comes in with not having any/adequate healing or revival that would really help for some enemy decks. Consider other Hell cards, for instance Leviathon - they might not help burn, but if they have an ability like immunity it can help against some problematic cards like Seraph, at least if you manage to match it up to that enemy. Look at the new 4-star Hell cards from the event this past weekend - one of those might help too. Guath will probably do better than Blood Lych. If you have Dark Demon, definitely use it. That way you could replace Lich with something stronger, especially considering you have 2 cost to play with right now. It can reduce your HP to 0 (or lower), but as long as you earn the victory on that turn, you will earn credit for the achievement.Ĭongratulations, you have unlocked the achievement "Narrow Win".Durahan is often enough better than Senka due to its resistance to exile, so I think you'd do better to sacrifice the 2 CD of one Senka to gain the +3 cost by using the Durahan. On the turn you should win by either emptying their HP or defeating all their monsters (and your health is below 160), play the Murder Doll.Our aim is to get our health below 160 before we are going to win. When your health begins to get low, look at placing a monster of yours onto the field.Let your opponent summon their monsters and work your health down (no fighting back).Wait for an invasion on Map 1 (2 works as well).It is quite simple therefore to do the following: Obstinacy at Rank 3 will remove 150 HP from your hero upon entering the battlefield. It's basic skill is called Obstinacy (Rank 3). Try to knock this out with an invasion before bumping up to torment to save yourself the frustration. Unfortunately, invasions disappear after upgrading a map to torment mode. NOTE: This is easiest under invasions to set up properly. It is actually a lot easier thanks to a very common 2 star card. This sounds like it would take a lot of planning and crunching the numbers. For this one, you need to win a fight with your HP at or below 10. The last miscellaneous battle achievement is the "Narrow Win" achievement. It is suggested you play out the battle manually to ensure it unlocks.Ĭongratulations, you have unlocked the achievement "Power Struggle". NOTE: Some players have reported this not unlocking through auto-battling. If you decide to get it either of these ways or wait until you actually get it in battle, both work. In general, combining the two strategies is the way to go. Then you can wait it out till the rounds pass and finish off the enemies to get your achievement. This will activate the Floor Rune which lowers the attack of all opponent cards each turn. The goal here is to have weak Kingdom card with low attack enter the field and enter the cemetery. This has changed and only 1 version is allowed per deck. Originally, multiple copies of a single rune were allowed in decks. Additionally, if the opponent's monsters are a little too strong, they could still defeat you before the round goal is reached.Ģ) Flood Rune - This method might not be as successful anymore. The only real problem here is that it takes having a large HP pool to reach this point. Each turn I lost a relatively small amount of HP and was able to wait until the 50 rounds had been eclipsed. The damage these 1 Star cards could inflict was fairly minimal. Keep in mind that as the rounds pass, at a certain point, both players begin to have their health drained after every turn.ġ) Wait it out - Right around Level 70, I started a fight against an invasion opponent on Map 1. Both methods involve invasion on the earlier maps. There are a couple of ways to force this one however that are a little bit simpler. Some of the battles at later maps and in the dungeon will easily take 40+ rounds to complete. "Power Struggle" can likely come through natural play.
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